Saturday, September 18, 2010

SF Storyline Possibilities

This is what is planned for the event so far. Thanks much to Oliver for the vast majority of the ideas. He had much better ideas for implementing my vague plans for the storyline!

Pre-game deck-building rules:
- Decks must be 75% 1 clan and 100% one sect. (I was thinking of prohibiting the imbued, but I wonder if that is too limiting)
- Standard tournament rules apply otherwise

Upon arriving for the event, each player must register under one of the factions:
- The Old Guard (Any)
- The New Way (Camarilla)
- Sabbat Invasion (Sabbat)
- The Stygian Underground (Independent/Anarch/Laibon)

After choosing a faction, each Methuselah will receive her three faction specific cards and favor. The favor and one other faction card will begin the game in play, while the other two may be included in the library as normal.

The favors begin play tapped and do not untap as normal. Favors untap when the controlling Methuselah gains the edge. I liked your ideas a lot, so if I may I plan on using them with your blessing.

Guardian of the City (The Old Guard)
You may not gain pool when you do not have the edge. Whenever you gain control of the edge, you may transfer one blood from the acting minion to your pool.

Childe of the New Way (New Way)

You may not gain pool when you do not have the edge. When you burn the
edge for a vote, a ready Camarila vampire you control gets 2
additional votes during this referendum.

Holy Warriors of the Sabbat (Sabbat Invasion)

You may not gain pool when you do not have the edge. During your
discard phase, if you have the edge and control an untapped Sabbat
vampire, your prey burns 1 pool.

Stygian Influences (Stygian)

You may not gain pool when you do not have the edge. You may burn the
edge to give one of your Independent or Laibon minions +1 intercept.
You may burn the edge to give +1 stealth to an Independent or Laibon
minion taking an undirected action.

The faction specific cards will be master cards providing minions with new abilities after taking an action.

The Old Guard receive no new cards but begin play with a master card of their choice in play. This card cannot cost more than one pool and will contest as normal.

For the New Way:

Oath of Allegiance
Master
You may spend a Master Phase action to choose a Camarilla vampire you
control without an Oath counter. That vampire burns a blood, gains an
Oath counter, and is chosen for this Oath. Vampires chosen for this
Oath may call a political action and choose up to four vampires
without Oath counters; successful referendum means those vampires each
burn a blood. If you control any vampires without Oath counters, they
must be among the vampires chosen for this referendum.

Oath of Challenge
Master
You may spend a Master Phase action to choose a Camarilla vampire you
control without an Oath counter. That vampire burns a blood, gains an
Oath counter, and is chosen for this Oath. Vampires chosen for this
Oath have +1 intercept, and -1 stealth on non-Hunt actions.

Oath of Vengeance
Master
You May spend a Master Phase action to choose a Camarilla vampire you control without an oath counter. That vampire burns a blood, gains an oath counter and is chosen for this Oath. If an opponents stikes inflict damage that is not prevented in a combat round, this vampire may burn a blood to gain a press to continue.

For the Sabbat Invasion:

Hand Cache
Master. 1 pool.
When you bring an untitled Sabbat vampire into play, you may have that
vampire burn X blood to gain a Black Hand counter, where X is the
number of Black Hand counters on vampires you control. Vampires with
Black Hand counters are Black Hand. When a Black Hand vampire equip a
piece of non-unique equipment, you may tap this card to reduce the
cost of that equipment by 1 pool (but not less than 0).

Allies of the Hand
Master. 1 pool.
When you bring an untitled Sabbat vampire into play, you may have that
vampire burn X blood to gain a Black Hand counter, where X is the
number of Black Hand counters on vampires you control. Vampires with
Black Hand counters are Black Hand. When a Black Hand vampire attempts
a Recruit action, you may tap this card as the action is announced to
reduce the cost of that action by 1 pool (but not less than 0); you
may not do this if an ally with the same name is already in play.

Hand Records
Master. 1 pool.
When you bring an untitled Sabbat vampire into play, you may have that
vampire burn X blood to gain a Black Hand counter, where X is the
number of Black Hand counters on vampires you control. Vampires with
Black Hand counters are Black Hand.
During your master phase, you may tap this card pay 1 pool to choose a
card in your ash heap that requires Black Hand. Put that card in your
hand, discarding afterward.

For the Stygian Underground:

The Rule of Stygia

Put this card into play. During your Untap phase, you may tap an
Independent or Laibon vampire you control that does not have a Charm
to move this card to that vampire. If that vampire is burned, this
card remains in play. The vampire with this equipment may put a Vandal
counter on a location or vehicle that does not require an Anarch
vampire as a +2 stealth action; if this minion has capacity 8 or
greater, place an additional counter. Burn any vehicle or location
with Vandal counters greater than or equal to its cost. Once per turn,
the vampire with this card may burn 1 blood as a bleed action is
announced to reduce the bleed amount be 1.

The Many Hands of Stygia

Master. 1 pool.
Put this card into play. During your Untap phase, you may tap an
Independent or Laibon vampire you control that does not have a Charm
to move this card to that vampire. If that vampire is burned, this
card remains in play. The vampire with this card minion may steal
equipment costing 2 or less pool as a +1 stealth (D) action. If this
vampire has capacity 8 or greater, it may instead steal any equipment.
Once per turn, the vampire with this card may burn 1 blood to change
the target of a directed action that targets one of your vampires; the
new target must be legal and must also be one of your vampires.

Charity of the Underground [This is great, but very powerful. Maybe only steal 1 blood and an additional against an oath?]

Master. 1 pool.
Put this card into play. During your Untap phase, you may tap an
Independent or Laibon vampire you control that does not have a Charm
to move this card to that vampire. If that vampire is burned, this
card remains in play. The vampire with this card may steal 2 blood or
life from any minion as a +1 stealth D action; if that minion has an
Oath counter, steal an additional blood. Once per turn, during a
political action, the vampire with this card may burn a blood to gain
3 votes against the referendum.


In addition to the faction specific cards, each table will also begin with each of the following uncontrolled and in play. These are the ideas I have so far, so feel free to add or fix them. I want to have some local territory to fight over in the game.

Powerbase San Francisco
Master. Unique Location. 2 Pool.
Once per turn, a vampire of capacity 6 or higher may pay a pool to call a Banishment referendum at +1 stealth. Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (breaking any temporary control effects). The vampire is uncontrolled. Any cards and counters on that vampire stay with him or her (but they are out of play as long as the vampire remains uncontrolled).
Once per turn, a vampire of capacity 6 or higher may pay a blood and tap to cancel a referendum as it is played.
Any minion may take control of Power base San Francisco as a (D) action.

Powerbase Oakland
Master. Unique Location. 1 Pool.
Each time a minion, retainer, location or item is burned, put a counter on this card. Any vampire may take a (D) action to burn all counters from this card and gain blood equal to the counters burned. Any minion may take a (D) action to take control of this card.

UC Berkeley
Master. Unique Location. 1 Pool.
Powerbase Berkeley may be tapped to draw two cards discarding down to handsize as normal. A vampire of the controlling Methuselah may take a +1 action to discard the controlling Methuselah's hand and draw a new one for a pool. Any minion may take control of UC Berkeley as a (D) action.

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