Thursday, September 16, 2010

The New Era


Powerbase San Francisco Fall 2010 Storyline Proposals
To foster a committed and engage player base in the dark days of torpor, local storyline tournaments and one-off events will continue to value player engagement and activity while fostering creative deck building challenges in a semi-competitive environment. For fall 2010, I propose a series of small events to continue interest in VTES and on for the coming years.
This storyline will position all Methuselah in three factions which will later become the followers of three elder vampires:
- A Camarilla Ascetic (10-cap Brujah) who wishes to purge corruption and purify the Camarilla. He requires adherents to swear oaths in his name and to join his cabal.
- A Sabbat troublemaker (10-cap Toreador Anti) who will stop at nothing but to reclaim his former glory. While weak in Vampire followers, he wields the mortal and ghoul allies of the streets with the false lure of power, all while plotting the overthrow of the Camarilla in San Francisco.
- An ancient mystic necromancer (10-cap Nagaraja or Samedi) capitalizing on the chaos and strife to unseat the Prince and eliminate any centralized political authority.
Ideally, the storyline should encourage a wide variety of deck builds. The factions should be roughly equal, and encourage players to diversify clan types to minimize conflict with others of the same faction at the table.
                - Camarilla bonuses will emphasize voting and politics.
                - Sabbat bonuses will provide incentive to combat and bleeds with allies discounted and               favored.
                - Independents will have “rituals” to perform (think Kazar’s diary) and will favor stealth most of                all.
 New cards:
- Replacement edge counters: “Favors” – players cannot gain pool unless they control the favor of their faction. Favors are gained like the edge, but are also cards that can be tapped or uncontrolled for a benefit. Each faction has its own favor and players can only ever acquire his factions favor.
                - Camarilla Favor: Tap for an additional vote or stealth in a referendum. Lose the favor and burn                a pool to cancel a referendum before votes are tallied.
                - Sabbat Favor: Tap for +1 bleed to any minion. Lose the favor to reduce the recruitment cost for             an ally or retainer by one.
                - Independent Favor: Tap to give any independent vampire +1 stealth. Lose the favor and burn a             pool as a sudden reversal.   
- Powerbase San Francisco: May be uncontrolled to gain 2 votes or once per turn a controlling minion may pay a pool to attempt a banishment political action. Tap to reduce the cost of an equipment for any Sabbat vampire by 1. Tap to reduce a bleed against a Methuselah who controls an independent vampire by 1.
- UC Berkeley: May be stolen by any minion as a D action. May be tapped to draw two cards (discarding down as normal). May be tapped to burn a pool and draw a new hand.
The lingering question now is how to incorporate the Kindred of the East. According to the lore, San Francisco was taken from the Anarchs by the foreign invaders. I don't want to add too much complexity with new "vampires" and disciplines, so maybe treat them like werewolves, i.e. powerful and expensive allies. Thoughts, ideas? 
     

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