Thursday, September 23, 2010

[Near Final] Bay Nights pt. 1

SF Bay Area Storyline 1 [What to call it?]

Pre-game deck-building rules:
- Decks must be 75% 1 clan and 100% one sect.
- Standard tournament rules apply otherwise

New Rules:
- A methuselah gains control of the edge after a successful bleed or referendum.
- Each table begins play with the four region cards (PB SF, PB Oakland, PB Berkeley and Turf War) in play at the center of the table (uncontrolled by any player).
- Each Methuselah must begin with allegiance to one of the regions four factions:
- The Old Guard (Any)
- The New Way (Camarilla)
- Sabbat Invasion (Sabbat)
- The Stygian Underground (Independent/Anarch/Laibon)

After choosing a faction, each Methuselah will receive her two faction specific cards and favor. The favor and one other faction card will begin the game in play (See below).

Guardian of the City
You may not gain pool unless this card is untapped. Guardian of the City begins play tapped and does not untap as normal. Untap this card when gain control of the edge. Whenever you gain control of the edge, you may transfer one blood from the acting minion to your pool. During your influence phase, if your faction leader is ready and this card is untapped, you may spend four transfers and pay a pool to move your faction leader to your ready region.

Childe of the New Way
You may not gain pool unless this card is untapped. Childe of the New Way begins play tapped and does not untap as normal. Untap this card when you gain control of the edge. When you burn the
edge for a vote, you may tap this card to give a ready Camarila vampire you control 2
additional votes during this referendum. During your influence phase, if your faction leader is ready and this card is untapped, you may spend four transfers and pay a pool to move your faction leader to your ready region.

Holy Warriors of the Sabbat
You may not gain pool unless this card is untapped. Holy Warriors of the Sabbat begins play tapped and does not untap as normal. Untap this card when you gain control of the edge. You may not gain pool when you do not have the edge. During your discard phase, if you have the edge and control an untapped Sabbat
vampire, your prey burns 1 pool. During your influence phase, if your faction leader is ready and this card is untapped, you may spend four transfers and pay a pool to move your faction leader to your ready region.

Stygian Influences
You may not gain pool unless this card is untapped. Stygian Influences begins play tapped and does not untap as normal. Untap this card when you gain control of the edge. . You may burn the
edge to give one of your Independent or Laibon minions +1 intercept.
You may burn the edge to give +1 stealth to an Independent or Laibon
minion taking an undirected action.

The faction specific cards will be master cards providing minions with new abilities after taking an action.

The Last Bastion
Master
Put this card into play and search your library for a Master card of your choice that costs 1 pool or less. Put that card into play ignoring normal restrictions and paying the cost as normal. You may not play another Last Bastion for the remainder of the game.

For the New Way:

Oath of Allegiance
Master.
You may spend a Master Phase action to choose a Camarilla vampire you
control without an Oath counter. That vampire burns a blood, gains an
Oath counter, and is chosen for this Oath. Vampires chosen for this
Oath may call a political action and choose up to four vampires
without Oath counters; successful referendum means those vampires each
burn a blood. If you control any vampires without Oath counters, they
must be among the vampires chosen for this referendum.

Oath of Challenge
Master.
You may spend a Master Phase action to choose a Camarilla vampire you
control without an Oath counter. That vampire burns a blood, gains an
Oath counter, and is chosen for this Oath. Vampires chosen for this
Oath have +1 intercept, and -1 stealth on non-Hunt actions.

For the Sabbat Invasion:

Allies of the Hand
Master. 1 pool.
When you bring an untitled Sabbat vampire into play, you may have that
vampire burn X blood to gain a Black Hand counter, where X is the
number of Black Hand counters on vampires you control. Vampires with
Black Hand counters are Black Hand. When a Black Hand vampire attempts
a Recruit action, you may tap this card as the action is announced to
reduce the cost of that action by 1 pool (but not less than 0).


Hand Records
Master. 1 pool.
When you bring an untitled Sabbat vampire into play, you may have that
vampire burn X blood to gain a Black Hand counter, where X is the
number of Black Hand counters on vampires you control. Vampires with
Black Hand counters are Black Hand.
During your master phase, you may tap this card pay 1 pool to choose a
card in your ash heap that requires Black Hand. Put that card in your
hand, discarding afterward.

For the Stygian Underground:

The Rule of Stygia
Put this card into play. During your Untap phase, you may tap an
Independent or Laibon vampire you control that does not have a Charm
to move this card to that vampire. If that vampire is burned, this
card remains in play. The vampire with this equipment may put a Vandal
counter on a location or vehicle that does not require an Anarch
vampire as a +2 stealth action; if this minion has capacity 8 or
greater, place an additional counter. Burn any vehicle or location
with Vandal counters greater than or equal to its cost. Once per turn,
the vampire with this card may burn 1 blood as a bleed action is
announced to reduce the bleed amount be 1.

The Many Hands of Stygia
Master. 1 pool.
Put this card into play. During your Untap phase, you may tap an
Independent or Laibon vampire you control that does not have a Charm
to move this card to that vampire. If that vampire is burned, this
card remains in play. The vampire with this card minion may steal
equipment costing 2 or less pool as a +1 stealth (D) action. If this
vampire has capacity 8 or greater, it may instead steal any equipment.
Once per turn, the vampire with this card may burn 1 blood to change
the target of a directed action that targets one of your vampires; the
new target must be legal and must also be one of your vampires.

These power bases begin the game in play controlled by no methuselah:

Power Base San Francisco
Master. Unique Location. 2 Pool.
Once per turn, a vampire of capacity 6 or higher may pay a pool to call a Banishment referendum at +1 stealth. Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (breaking any temporary control effects). The vampire is uncontrolled. Any cards and counters on that vampire stay with him or her (but they are out of play as long as the vampire remains uncontrolled).
Once per turn, a vampire of capacity 6 or higher may pay a blood and tap to cancel a referendum as it is played.
Any minion may take control of Power base San Francisco as a (D) action.

Power Base Oakland
Master. Unique Location. 1 Pool.
Each time a minion, retainer, location or item is burned, put a counter on this card. Any vampire may take a (D) action to burn all counters from this card and gain blood equal to the counters burned. Any minion may take a (D) action to take control of this card.

Power Base Berkeley
Master. Unique Location. 1 Pool.
Powerbase Berkeley may be tapped to draw two cards discarding down to handsize as normal. A vampire of the controlling Methuselah may take a +1 action to discard the controlling Methuselah's hand and draw a new one for a pool. Any minion may take control of UC Berkeley as a (D) action.

Turf War
Master. Unique Location. 1 Pool.
Tap Turf War to force your prey to burn 2 pool. You map tap Turf War after successfully equipping a weapon or performing a recruit action to untap the acting vampire. Any vampire may take control of Turf War with a +1 stealth referendum.

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